L4D/L4D2 Strategy Guide

Page 1 of 2 1, 2  Next

Go down

L4D/L4D2 Strategy Guide

Post by Fondos Aquila on Sat Oct 24, 2009 5:29 pm

Right, so I typed a bunch of shit, the computer froze, and now I gotta retype stuff, so I'm NOT happy about it. I will give you guys a short version, then when I calm down I'll probably write a better one.

Humans:
Don't camp. Don't mindless rush. Jockey and Spitter are NOT your friend. Stay together and check places where items spawn BRIEFLY. Staying somewhere too long is just asking to die. Running past supplies is just stupid. Incendiary/Explosive ammo doesn't last forever, but it can save your life, as it burns Special Infected and makes them stumble. If you see a defib, heal the person with the lowest HP and take it. Defibs are VITAL to success, as First aid kits can be used at anytime and are found just about everywhere.
Fuck this actually, nobody here cares about playing humans besides me. ON TO ZOMBIES.

Spitter
• Spit when people are stuck in a small room, such as a closet, and checking things out
• Spit WHERE PEOPLE ARE. Even stupid know to wait if Spitter Goo is in front of them.
• Wait to spit on downed people until their allies start to pick them up, so they have to stop picking him up or suffer Spitter damage.
• Don't be afraid to spit on someone being Disabled by another zombie ally. Rack up the damage.
• Spitter Goo has long range, but a strange arc. Try for some long range spits by aiming more upwards.
• If you're bad with the Spitter, goo the enemies if possible, then go slash and get yourself killed for someone competent to take over. Spitter is too important.
• Spit in places survivors MUST stay in, such as elevators, fueling areas, and stairs.
• Get Boomered Survivors, as they won't know where the goo is AND they have to fight through s horde.

Jockey
• Try and get survivors that are either ahead or behind by a lot. If not, just grab the last person in the group and pull them back behind some corners.
• Try and get people near incap so you can trap them in the back or in a closet and escape, letting your Allies take care of the rest.
• Run circles around large objects if you can't find a good closet or place to take them without being shot off.
• Hide above Survivors and jump down onto them if you can, to get the full surprise effect.
• Hide near incapped Survivors to try and get their would-be-savior and pull him even further away.
• If you see a Boomer has vomited on Survivors, try and and get the person who ISN'T Boomered, or just anyone who is Boomered, preference being to the person who can see for obvious reasons.

Charger
• You send people flying when you hit multiple Survivors. This can knock people off of buildings, ledges, just about anything. Do that.
• Hi - Come around a corner facing forward and charge tightly grouped Survivors for Massive Soviet Damage.
• Bye - If you charge a person off or a ledge into the abyss, they die. Period.
• NUUUUUUUU - Charge Survivors trying to get up an incapped ally to stall, OR wait until right when the Survivor gets up to ram him and his allies. This could get the downed man incapped AGAIN, or at least take a chunk out of his 30HP.
• Get back! Get back! You dun NUUUUU me like that! - Try and ram Survivors backwards if possible, to make them take longer in general. If not, ramming from behind works as well.
• Try to ram Survivors into hazards like Gas Cans, Cars, and Fire/Spitter Goo.
• Aim for Survivors that are grouped in general.
• Look for long paths you can take survivors down. The further you charge them, the better.

Hunter
• Pounce Damage - If you don't understand don't play the fucking game.
• Mobility; you have lots of it. Hunter's have the ability to get where no other zombies can. Ambush +10
• STOP! Stagger time! - Hunters now how RIDICULOUS stagger time when they pounce someone and others are around. It's like a full 3 seconds. This is perfect time for Boomers, Spitters, Chargers, fuck, ANYONE to do something.
• FINISH HIM - Hunters do nice amounts of damage. The difference between Hunters and Chargers is that Hunters have instant damage, start slashing as soon as they hit Survivors as opposed to running first, and can hit incapped Survivors. If you really want someone dead, get the Hunter on the job. This also prevents incapped survivors from shooting.
• WHAT THE FUCK?!?1 - If you miss a pounce, you can always play the Mind Games version of Hunter. Just keep pouncing around, distracting survivors and making chaos. This gives plenty of time for your zombie buddies to strike. The new black streaks when you pounce now make this a lot cooler too. The only zombie who can really use scare tactics.
• Pounce people holding Gas Cans so when their buddies try and shoot you off, they set their friend on fire.

Smoker
• "GET OVER HERE!!" - Use your tongue to pull survivors back. Nothing is more annoying than having to repeat the same area again. By pulling then back you also buy time for your fellow zombies.
• Smoker Combo - The Smoker can pull a straggler behind a corner, and another zombie hides in front of the Smoker and gets the people coming to the rescue. Chargers can do really well here if the entire team comes, but Hunters and Jockeys will DECIMATE if only one comes back. Spitter can help if you guys wanna incap that Survivor quick.
• "Oops! Looks like you fell!" - Ledges and Smokers have a very close friendship. You can pull survivors off them for good damage or make them hold onto the ledge. Also, this forces other Survivors to get them.
• If Survivors go down a hole, you can smoke the last survivor and trap them!
• Hide on roofs! It's easy to escape there. Also, use holes in walls, windows, and fences to pull survivors in areas you can get away.
• Pull survivors into danger! Fire is always fun, but don't forget that you call pull survivors into Witchs and cars! The Survivors then have almost no choice but to face the danger.
• Never be afraid to jump down and slash as a Smoker if you see a survivor near death/down. The time it will take to get them back up is surely worth the death.

Boomer
The ultimate support, the Boomer's role has not changed much, but it still excels in creating havoc.
• Approaching survivors from behind makes escape much easier! Also, attempt to vomit from corridors survivors pass, or from behind objects to surprise them.
• Explode! Sacrificing your life through explosion is a good way to slime survivors! It also makes them stagger, leaving an opening for your friends!
• "I'm sorry, do you need to go somewhere?": Boomers are large. In small areas they can block passages and even other survivors! Survivors sometimes must choose whether to shoot the Boomer and face a horde or let him be.
• Kamikaze! On ledges and bridges, try to make survivors shoot you! If you explode, you can push them over the edge.
• Ninja Booma: Get the drop on survivors! When they're coming out of a building or door, jump from above and slime 'em!
• In general, Boomers create too many great openings to be considered bad. Boomered Survivors can't really see Spitter Goo, their allies being rode away by Jockeys, Chargers mashing their friend (or where they are after being thrown from a charge), etc. Just about ANYTHING is possible with Bile. Use it wisely.

Spoiler:
Recent events have lead me to believe that this guide is necessary. The purpose of this guide is to help you succeed in the world of L4D and give you insight on the formidable link that is MasuDesu.

Chapter One: Identifying Your Style
To get your style, you must first know the paths.This is natural. Play through the stages a couple of times and get a good feel for it. Explore EVERYWHERE. In L4D dead situations change OFTEN. you never know when the long route will be the shortest way. How does this link with "Style"? I refer to style as the way you play. Here are example styles:

• Scavenge. Advance slowly, checking all rooms/locations for items. This is the standard beginner method.
• Camp. Another common tactic. Move in, set up, clear the room, move on.
• Rush. Speaks for itself. Run.
• Tactical Rush. Me and Masu's personal specialty. Run, but keep an eye on the situation. Will be explained later.

These styles all have pros and cons, but it's on YOU to find out what works best for you. Not everyone has the reaction timing necessary to Tactical Rush, and not everyone has the patience to Scavenge. Use what you like most and you'll end up winning more.

Chapter Two: Think Like A Zombie
As a human in versus, you're main dangers are going to be other players. You have to know what the other players are going to do. Of course, KNOWING is impossible, but predicting is not. Play a couple versus games. You should notice patterns in general playing of zombies, by both good and bad players. For example, No Mercy Stage Three, I almost ALWAYS jump down from the Saferoom building and vomit as soon as they exit. Use common sense. If humans are forced to do something, you can be sure that zombies will take advantage of that. Always pay attention to the number of special infected in a certain time frame. They have a 30 second spawn time, use that to your advantage! If all four zombies just attacked you, you have a 30+ second window in which you can push forward and cover EXTREME ground with little consequence. In addition, you can do some guessing based on Special Infected you see/don't see (ie. You were just attacked by two hunters and a smoker by a stairwell. Chances are that a boomer is waiting in there.). Tips:

• Boomers like to hide above you, around corners, and in small spaces.
• Smokers are partial to roofs, ledges, side corridors, dangers activated by touch or shots, and lagging survivors.
• If at all possible, Hunters will try and get pounce damage. Beware of areas with raised platforms of any kind, as well as survivors in fire and people either lagging behind or running ahead.

Chapter Three: Sacrifice
In this game, sacrifice is sometimes necessary. You must realize this, and act with the best interest of the team. In order to survive a zombie horde, you might have to throw a molotov on yourselves. Two people may be downed, but they can be picked up, unlike four people. One person might have to round the corner and accept the enevitable boomer bile for himself to protect the team from zombie rape. The person will the lowest HP getting downed by the witch, a guy luring the tank into the open, etc. Sometimes a teammate will do this for you, other times you will be making that decision. Be prepared to deal with the situation that follows though, whichever position you take.

Chapter Four: Butt Buddies
Butt Buddies (aka The Guy Who's Gonna Save Your Ass) are crucial. This is a TEAM ORIENTED GAME. No matter good you are, alone you are nothing. Two people who work well together can be better than four people who are uncoordinated. Get a partner who you can either communicate with or understands you. You both need to be on the same wave-length, because if you screw up, you die. If your partner checks a room, you follow. If you guys are running, look back occasionally to unsure he hasn't been smokered or huntered. PAY ATTENTION TO EACH OTHERS LIFE BARS! This is one of the BIGGEST indicators of trouble! Listen out for sounds of danger. The Smoker makes his "Fleghs!" cry when he attempts to smoke someone. You here that, you look out for your partner and MELEE AS SOON AS YOU SEE THE TONGUE AROUND HIM. The Somker has a delay before he can snag you again, so you can deal with that after the fact. If you chase after the Smoker while your partner is smoked, you can get Huntered, then it's over. Reactions have to be FAST. This not only keeps damage at a minimal, but also prevents you from both being disabled (the ultimate downfall of a partnership). This will take some time, but eventually you and your partner will be able to instinctively stay together and save each other. Tips:

• DOUBLE UP!: A team with two sets of partnerships is incredibley difficult to defeat! If one set is somehow disabled, the other set will have a very good chance of saving the disabled.
• Advanced Technique: Partner Swap. Rarely done, this powerful ability shows true co-ordination in a team. If somehow, your partner is seperated, it may be necessary to partner with another teammate. You may need to follow the other partner in case you do not see eye-to-eye on advancing strategies.
• Complimentary Weapons: Variety is nice! It pays to have a different weapon choice than your partner. The one who leads may like to have an auto-shotgun while the following friend gets an assault or hunting rifle for a more long range support. Hunting Rifle/Auto-Shotgun team is great on big open stages, and especially against the Witch (Hunting Rifle can snipe the Witch, while Auto-Shotgun decimates her when she approaches.). Assault Rifle/Auto-Shotgun can destroy with the combination of constant fire power and penetrating bullets.

Chapter Five: The Killing
Zombies need Strategy as well. In order to kill humans you need to analyze the situation. Co-ordinating with your team is ESSENTIAL, probably more so than on humans. Alone as a zombie, you can do little. Together, you can cause mayhem.

~Boomer~
The ultimate support. Boomers make dreams come true for zombies, and nightmares reality for humans. The Boomer's bile does two things: Blind and cause hordes. Both of these a crucial to the infected team. The blindness allows for a smoker to easily pick off a human for dragging or a hunter to pounce unnoticed, and the horde helps increase the damage of said victims or block potential rescuers from saving their allies in time. Blindness helps much more than it seems at first. It slows survivors, as they lose their bearings. It also keeps them from finding items like pipe bombs and molotovs and pills!
Tips:

• Approaching survivors from behind makes escape much easier! Also, attempt to vomit from corridors survivors pass, or from behind objects to surprise them.
• Explode! Sacrificing your life through explosion is a good way to slime survivors! It also makes them stagger, leaving an opening for your friends!
• "I'm sorry, do you need to go somewhere?": Boomers are large. In small areas they can block passages and even other survivors! Survivors sometimes must choose whether to shoot the Boomer and face a horde or let him be.
• Kamikaze! On ledges and bridges, try to make survivors shoot you! If you explode, you can push them over the edge.
• Ninja Booma: Get the drop on survivors! When they're coming out of a building or door, jump from above and slime 'em!

~Smoker~
Smokers are a balance between attacker and supporter zombie. Being able to pull survivors away from each other proves extremely useful. Also gives other zombies opportunities to strike.

• "GET OVER HERE!!": Use your tongue to pull survivors back. Nothing is more annoying than having to repeat the same area again. By pulling then back you also buy time for your fellow zombies.
• Boomer-Smoker Combo: These two LOVE each other. They open opportunities for each other. The Smoker can pull a straggler behind a corner, and the Boomer hides in front of the Smoker and slimes the people coming to the rescue. Alternatively, the Boomer can slime survivors and the Smoker can pull them away. Hunters can take the place of the Boomer in the first scenario, to great affect.
• "Oops! Looks like you fell!": Ledges and Smokers have a very close friendship. You can pull survivors off them for massive damage or an instant down. Also, this forces other survivors to come down and get them. Alternatively, if survivors go down somewhere, you can smoke the last one a force survivors to come back up OR trap that survivor!
• Hide on roofs! It's easy to escape there. Also, use holes in walls, windows, and fences to pull survivors in areas you can get away.
• Pull survivors into danger! Fire is always fun, but don't forget that you call pull survivors into Witchs and cars! The survivors then have almost no choice but to face the danger.
• "When all else fails, remember close range battle too. If a survivor is near death, you can always pull a fast one on him and down him with a claw. By the time their friend comes to save their downed companion, your tongue will be recharged and ready to snag the unsuspecting player. Thus, you get two in one go." -Courtesy of Lyle Dayek. Never be afraid to jump down and slash as a Smoker if you see a survivor near death/down. The time it will take to get them back up is surely worth the death.

~Hunters~
Hunters are THE damage dealers. You can do ridiculous amounts of hurt when left alone.

• "Look, Ma, I can fly!": Pounce damage REALLY helps. Try for high pounces, if time allows.
• Team Up! Try and be with another Hunter to take on partnered survivors.
• THINK: You ARE powerful, but you need to work with your team, as you can die quickly. Wait for survivors to come rescue an ally, or when they are slimed and unable to see the person right beside them being slaughtered.
• "OOF!": Survivors are pushed back by your pouncing on another survivor. You can use this to push people off edges!
• Bring 'em Hell: Got no time? Need some extra damage, but know you aren't gonna make it out? Add some spice to their lives, and become a Flamin' Hunter! You'll do some extra damage, but you're gonna die eventually.
• Rape Sauce: The secret Hunter technique. Whenever possible, do this. When a survivor throws down a molotov or lights a gas can, sometimes they have to walk through it. If they walk through it, POUNCE. A survivor pinned in fire will take damage from the fire itself, the Hunter, AND the Hunter's flames. The damage you rack up will be MASSIVE.

~Tank~
One of the most noticeable zombies, the Tank is devastating in the right hands, but flounders in the hands of the incompetent. The Tank requires support, but is not allowed the time to wait for it. Use it as best you can, but don't fret if things go sour.

• FALCON... PUNCH enemies with the Tank to deal massive Soviet damage. This is much easier said than done, as survivors in green and yellow hp zones can easily out outrun the tank. usually your best hope is that they hit a snag while running, or try to circle too closely, but help from your zombie allies works as well.
• Tank - The Defender: A less known (and less used) strategy for the tank is to be a SHIELD. Often while the survivors focus on the Tank, a Hunter or Smoker can grab a survivor unawares. The Tank would be foolish to knock the fellow zombie off, but by simply running past him, the other survivors can shoot the Hunter/Smoker off the potential victim. The Tank can stand in FRONT of the person being mauled, absorbing bullets while the Hunter/Smoker takes care of the helpless human. The survivors are then forced to either run by the Tank, or go a long ways around. Either one usually leaves the victim downed, which makes them...
• TAAANKKKK BAAAIIIIIITTTTT!: This is probably THE most fun way to use the Tank. If a Survivor is downed next to something that the Tank can hide behind (ie. A wall or rock or around a corner), the Tank can then "bait" other survivors into attack range. The Tank hides behind the object to avoid being shot at by the other survivors, and waits for them to rescue the downed ally. The beauty of this is that they CAN'T wait the Tank out if he's not on fire. The Tank won't lose control, as he can just throw rocks at the downed survivor or run up and punch him occasionally to retain his meter. This method forces the survivors to do one of two things. Either they leave their comrade to die, or they risk both their lives AND time (which is precious for your allies to spawn) by trying to kill the Tank and save their ally.
• BOOSTER ROCK-IT!: Rocks are your friend. Use them when you can't easily reach a survivor, but ONLY when it is needed. Rock throwing takes a lot of time, and in that time, survivors can just unload on you. It is a gift, but you must use it with caution.
• "Cars, the gift everyone loves!": Cars, tractors, small lifts, ANYTHING that the Tank can hit at survivors, is a godsend. These will instantly down survivors on hit, AND has the added bonus of shielding the Tank from many attacks. You don't necessarily have to go out of your way to get these, but it always helps to use them when you can. IMPORTANT TIP: IF YOU HIT CARS AND DUMPSTERS WHILE CROUCHING THEY WILL SLIDE ALONG THE GROUND INSTEAD OF FLIP. This flipping accounts for a large amount of the misses a Tank has. Some movable items, however, has the OPPOSITE effect. Try it out and see.

Chapter Six: Weapons
Weapons are VERY important, and as such, I will discuss pros and cons of each, as well as some good places to use each.

Uzi
In my opinion, infinitely better then the Pump Shotgun. This gun is your only long range option at start. It's great for taking down oncoming hordes, or for clearing zombies in an open space, as you have many more bullets to use. It's range is great, but It's kind of lacking power wise, and runs out of ammo fast. You NEED to have someone with this weapon in your team, or hordes are going to be a pain.

Pump Shotgun (aka the Pump)
Your first choice for close combat, as with any game. Unfortunately, it is VERY slow between shots AND on reload. However, despite this it DECIMATES Special Infected like the Hunter and Smoker. This is the gun that you will often see killing Hunters mid-pounce. It does well against generics in small spaces, as it's bullets do have some penetrating properties, but if you're surrounded, this weapon isn't going to be helping much. *You MAY be able to crown the Witch with this, but it is very tricky*

Assault Rifle (aka the Machine Gun, AR, Assault)
The Upgrade to the Uzi. More powerful, more accurate, and all around great gun. It can do everything the Uzi can do and more! It now can kill most generics in 2-3 shots, and crouching fire with it works almost as well as a Hunting Rifle. You can easily destroy Special infected you see hiding far away with this. Arguably the best gun. Works in almost every situation.

Auto Shotgun (aka Auto-Shotty, Shotty, Kiba Kannon)
The only gun that rivals the Assault Rifle, and the upgrade to the Pump Shotgun. It works like the Pump, but with MUCH more range, and much stronger penetration. This gun destroys Special Infected in a single shot, should they dare get close, and is the only gun able to Crown the Witch now. Great for buildings, small spaces, and short stages.

Hunting Rifle (aka the Sniper)
The nickname says it all. This gun has a shooting speed slightly faster than a Kiba Kannon and a range far greater than the AR. It has a very fast reload time, and it can zoom in to destroy fleeing Special Infected or ones on roofs. It can also be used to shoot the Witch from afar, thus killing it before it comes to you. The Sniper is very powerful, but unless you crouch or zoom, it's not very accurate. When you have this, you will mainly use your pistols as your primary weapon. *A shot from a Hunting Rifle pierces enemies AND some WALLS. Use this to your advantage in buildings.*

Grenades
~Molotovs~
This is one of my favorites. Throw it, and a large area of ground will be covered in fire. All generics that enter will die instantly, and Special Infected will be lit on fire and be damaged constantly until they die or go in water. Use these to take out hordes in front and behind you, or light your current position up and run.
Tips:

• "Run like the wind, burn like the fire - When facing Tanks, or Witches toss a molotov at said target (aim a little in front of the Tank). Then run like the dickens. If the Witch/Tank can’t hit you, then they’ll eventually burn to death. Of course, shooting them helps as well, but if you rush enough, you can avoid them while they curse and burn to death." (Courtesy of Lyle Dayek. Parenthesis are my tips.)

• "Hot Coals! Hot Coals! - When surrounded by general infected, don’t be afraid to light yourself on fire. When nearing the safe room, and needing to get there quickly, you can absorb the flame damage enough so that you can escape the fire. The fire however, acts as a shield from the general infected, allowing you to escape without getting mauled by fellow members of the apocalypse." (Courtesy of Lyle Dayek)

• "Burnin down da house - Like with the Hot Coals, fire can be used as a sheild. In narrow corridors, and buildings, fire can keep you completely safe on one side. All the infected will burn up. Leave one person to watch the corridor though. You never know when some Hunter will come flying from it, or when a Smoker will try and pull you through it." (Courtesy of Lyle Dayek)

~Pipe Bombs~

• "F***ING BOOMER: This is usually the main purpose of the Pipe Bomb. When you and your fellow survivors get covered in vomit, the pipe bombs will always drag the general infected towards it, leaving you all time to regroup and recover from the Boomer bile. Make sure to clean behind the ears too." (Courtesy of Lyle Dayek)

• "Look guys! They’re over there! - Using the pipe bombs as a distraction is very useful when rushing, or even when you just need to heal (Use it when you see lots of generics and don't want to bother with them swarming you soon. A preemptive strike). Remember to stay as a group though. Usually the Special Infected aren’t stupid enough to walk toward the bleeping light." (Courtesy of Lyle Dayek. Parenthesis are my tips)

• "GODFUCKINGDAMMITLYLE!!!!! - When using a pipe bomb, remember to call out that you’re using one. Nothing is worse then when you toss a two pipe bombs at once. It confuses your allies, the infected stop somewhere in the middle, and one of them is usually a waste. Keep focused and stay in communication." (Lol Lyle. Good job.)


Chapter Seven: Health and Beauty

~First Aid~
"Its what its called. It heals you, and resets your down counter *You can be downed two times, then your screen turns black and white*. When that happens, you will instantly die on your next down. They restore HP to 80-90 range, depending on how much remaining health you have left." (Courtesy of MaSu, edited by me)
Tips:

• "Its our little secret" - "When healing, you are vulnerable to any attack. Therefore when healing, be sure to always heal either in a corner or under a raised roof if forced to heal in the outside, and in a closet or small room if indoors. Dont let the infected see that you're healing! They WILL pick you out as their target if you foolishly heal in the wide open"(Courtesy of MaSu, edited by me)
• "WHY'D YOU LET THE HUNTER GET ME GOD DAAAAMMIIIT!!!" - "Dont just heal out of nowhere! Tell your teammates that you need to heal, and they will defend you! It doesnt sound like much, but when you know an ally is in danger, you play harder, and react faster to Hunters/Smokers. Make a little defensive unit around the person healing." (Courtesy of MaSu, edited by me)
• It's just a flesh wound! - Don't heal unless you need to! Until about 30hp, survivors still move at a decent pace! Try to avoid healing until you are under that health range, as healing before then is kind of a waste of your Health Kit. You can even wait until you've been downed once, and then heal once you get a little bit ahead. Remember, you'll get to above 80 HP regardless of how low your current health is.

~Pain Pills~
"A quick pick-me-up. Pain pills restore 50 HP instantly."(MaSu)
Pain Pills are exactly as described above. They instantly give you 50 HP, but this is only temporary HP. You will lose this slowly over time, so make good use of them while you can.

• "Natural and unnatural do not mix" - "Many people make this mistake, and end up losing first aid and pain pills. When very low on health, most people think 'Hey! use pain pills, get 50 insta health, then heal! Insta full heal!'
NO.
After taking pain pills, the health displayed is different. It has the whiteish bars that are displayed after being incaped. Its the bleed out gauge, and thats because pills run out." When you use First Aid, it ignores that you have pain pills. It only sets your HP in 80-90 range, unless you have that much HP, and then it will give you above 90. (Courtesy of MaSu, edited by me)

• "A little boost goes a long way" - "Pills. They are a godsend. Moreso than first aid IMO. A team fully equipped with pills and solid teamwork, is a team you will have a very hard time beating. Survivors still run fast at 50 hp, and thats how much hp pills heal. They run out, but they stick around for a good while. If you guys fuck a team of survivors up, or just like, 2 of them and they have some pills, they will pill it up, and make a mad dash to the saferoom if they know how to play right. Its SURVIVAL GAME, not a kill count game, the point is to make it to the end, not to kill as many zombies as possible. Save your pills. Always. They are the sole thing besides great teamwork, that can drastically decide victory or defeat in a VS match (Who cares about campaign lol)." Pills are perfect for rushing. If you are down in the HP area, pop some Pills and just run.
• SPARTAAAAAAA - As said before, Pills are great for rushing. They're also good for just getting out of a sticky situation. For instance, your team is swamped with zombies. There is a mini horde on your back, you're inching along in the red, and your teammates are all downed ahead of you. If you aren't fast, a Hunter is going to make mince meat out of you. Pop some pills, run over to your allies, and get 'em up. Instead of your low 20HP, you're now at a respectable 70HP. If a Hunter pounces, oh well, your buddies will shoot it off and you'll still be in standing. You win.
• Secret Weapon - Pills boosts are great for the last stretch. Most times at the end of a stage, you'll all be limping towards the safehouse. You know they're waiting, but you all need to keep your Health Kits if you want to beat their score. Limp to a safe spot, then all of you that have em, pop some Pills and DASH. The 50 hp bonus will keep you moving, and prevent you from being downed by Special Infected, should you fall.

I'll update later, but I'm tired now.


Last edited by Bishopu desu on Mon Nov 23, 2009 12:46 pm; edited 8 times in total (Reason for editing : Added L4D2 section for you cockmunchers.)

_________________
avatar
Fondos Aquila
Exodus

Posts : 1260
Grade : 5362
Charm : 206
Join date : 2009-06-11
Age : 27
Location : The Sun

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by RESSURECTED LYLE DAYEK on Sat Oct 24, 2009 5:55 pm

This is actually really good for newbies. I'll add my own advice in later, once I get the chance to really read this.

_________________

avatar
RESSURECTED LYLE DAYEK
Admin
Admin

Favorite Tales Game : Symphonia
Posts : 9059
Grade : 19637
Charm : 493
Join date : 2009-06-10
Age : 28
Location : Right behind you. Don't look.

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by Fondos Aquila on Sat Oct 24, 2009 5:57 pm

Added a bit to the hunter section, as it was really lacking.

_________________
avatar
Fondos Aquila
Exodus

Posts : 1260
Grade : 5362
Charm : 206
Join date : 2009-06-11
Age : 27
Location : The Sun

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by RESSURECTED LYLE DAYEK on Sat Oct 24, 2009 6:03 pm

Here's some:

Smoker: "When all else fails, remember close range battle too. If a survivor is near death, you can always pull a fast one on him and down him with a claw. By the time their friend comes to save their down companion, your tongue will be recharged and ready to snag the unsuspecting player. Thus, you get two in one go."

Also, we need a Tank section.

_________________

avatar
RESSURECTED LYLE DAYEK
Admin
Admin

Favorite Tales Game : Symphonia
Posts : 9059
Grade : 19637
Charm : 493
Join date : 2009-06-10
Age : 28
Location : Right behind you. Don't look.

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by SHSL Gang Leader on Sat Oct 24, 2009 6:14 pm

Suggestion

The maps are a very important part of the game.
It is hard to describe the terrain in words, and the only real way to learn em is to play through em, but maybe you could include a section on important parts of maps.
Also what to do in crescendos and stuff like that.

_________________

Catbread Corner!

Thank you Myra-Avalon for my avatar
avatar
SHSL Gang Leader
Exodus

Favorite Tales Game : Graces
Posts : 4164
Grade : 10667
Charm : 566
Join date : 2009-06-13
Age : 28
Location : cain town

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by Kilvas on Sat Oct 24, 2009 6:36 pm

*studies guide intently*

_________________


maeko sig made by me
Shizuo Heiwajima wrote:So what did I do? I played the sax muthaf**ker!
avatar
Kilvas
Moderator
Moderator

Favorite Tales Game : Vesperia
Posts : 7812
Grade : 15802
Charm : 629
Join date : 2009-05-25
Location : That one place no one's heard of.

http://princesskilvas.deviantart.com

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by The Universe on Sat Oct 24, 2009 7:05 pm

Rachel Alucard wrote:*studies guide intently*

_________________

Matthew O'Connell says: (3:13:42 AM)
"YOU CAN'T EVEN ASK YOUR PENIS ITS NAME!"
~°∆°[[Bizz] says: (9:24:45 PM)
You guys, I am stalking a girl from Spain.
Wist says: (9:25:06 PM)
Me too.
Lyle wrote:The song was one big saxophone solo and it has a girl dressed up like Santa Claus.

I'm so on board with this, it's not even funny.
avatar
The Universe
Exodus

Posts : 1961
Grade : 6292
Charm : 6
Join date : 2009-06-10
Location : Everywhere.

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by Fondos Aquila on Sat Oct 24, 2009 11:39 pm

EDIT: Added Tank section. Will probably point out important areas later, when I am not tired, sick, and have pictures.

_________________
avatar
Fondos Aquila
Exodus

Posts : 1260
Grade : 5362
Charm : 206
Join date : 2009-06-11
Age : 27
Location : The Sun

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by Rise: The Game on Sun Oct 25, 2009 12:26 am

I will try to add situational guides later.

_________________
avatar
Rise: The Game
Admin
Admin

Favorite Tales Game : VS
Posts : 13372
Grade : 27899
Charm : 804
Join date : 2009-05-13
Age : 28
Location : Inaba

http://www.taleschronicles.com

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by RESSURECTED LYLE DAYEK on Mon Oct 26, 2009 6:41 pm

Grenade section:


Molitavs:

-Run like the wind, burn like the fire: When facing tanks, or witches, a good strategy is this. Toss a molotov at said target. Then run like the dickens. If the witch/tank can’t hit you, then they’ll eventually burn to death. Of course, shooting them helps as well, but if you rush enough, you can avoid them while they curse and burn to death.

-Hot Coals! Hot Coals!: When surrounded by general infected, don’t be afraid to light yourself on fire. When nearing the safe room, and needing to get their quickly, you can absorb the flame damage enough so that you can escape the fire. The Fire however, acts as a shield from the general infected, allowing you to escape without getting mauled by fellow members of the apocalypse.

-Burnin down da house: Like with the Hot Coals, Fire can be used as a sheild. In narrow corridors, and buildings, fire can keep you completely safe on one side. All the infected will burn up. Leave one person to watch the corridor though. You never know when some Hunter will come flying from it, or when a smoker will try and pull you through it.

Pipe Bombs:

-F***ING BOOMER: This is usually the main purpose of the Pipe bomb. When you and your fellow survivors get covered in vomit, the pipe bombs will always drag the general infected towards it. Leaving you all time to regroup and recover from the boomer bile. Make sure to clean behind the ears too.

-Look guys! They’re over there!: Using the pipe bombs as a distraction is very useful when rushing. Or even when you just need to heal. Remember to stay as a group though. Usually the special infected aren’t stupid enough to walk toward the bleeping light.

-GODFUCKINGDAMMITLYLE!!!!!: When using a pipe bomb, remember to call out that you’re using one. Nothing is worse then when you toss a two pipe bombs at once. It confuses your allies, the infected stop somewhere in the middle, and one of them is usually a waste. Keep focused and stay in communication.

_________________

avatar
RESSURECTED LYLE DAYEK
Admin
Admin

Favorite Tales Game : Symphonia
Posts : 9059
Grade : 19637
Charm : 493
Join date : 2009-06-10
Age : 28
Location : Right behind you. Don't look.

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by Fondos Aquila on Mon Oct 26, 2009 9:37 pm

Added Lyle's new bit. Gonna make it more appealing later.

_________________
avatar
Fondos Aquila
Exodus

Posts : 1260
Grade : 5362
Charm : 206
Join date : 2009-06-11
Age : 27
Location : The Sun

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by Rise: The Game on Tue Oct 27, 2009 9:00 am

Health/Healing Section

First Aid:Its what its called. It heals you, and resets your down counter. You can be downed two times until your screen turns black and white. When that happens, you will instantly die on your next down. They restore 70-80 HP, depending on how much remaining health you have left.

Pain Pills:A quick pick-me-up. Pain pills restore 50 HP instantly.


~Extended Info~

"Its our little secret"-When healing, you are vulnerable to any attack. Therefore, when healing, be sure to always heal either in a corner or under a raised roof if forced to heal in the outside, or in a closet if indoors. Dont let the infected see that you're healing! They WILL pick you out as their target if you foolishly heal in the wide open, so this is when teamwork comes into play. Dont just heal out of nowhere! Tell your teammates that you need to heal, and they will defend you! It doesnt sound like much, but when you know an ally is in danger, you play harder, and react faster to hunters/smokers. Make a little defensive wall around the person healing.

"Natural and unnatural do not mix"-Many people make this mistake, and end up losing first aid and pain pills. When very low on health, most people think "Hey! use pain pills, get 50 insta health, then heal! Insta full heal!"

NO.

After taking pain pills, the health displayed is different. It has the whiteish bars that are displayed after being incaped. Its the bleed out gauge, and thats because pills run out. When you use first aid, it only counts the solid part of your health gauge.

"When things get hairy, a little boost goes a long way"-Pills. They are a godsend. Moreso than first aid IMO. A team fully equipped with pills and solid teamwork, is a team you will have a very hard time beating. Survivors still run fast at 50 hp, and thats how much hp pills heal. They run out, but they stick around for a good while. If you guys fuck a team of survivors up, or just like, 2 of them and they have some pills, they will pill it up, and make a mad dash to the saferoom if they know how to play right. Its SURVIVAL GAME, not a kill count game, the point is to make it to the end, not to kill as many zombies as possible. Save your pills. Always. They are the sole thing besides great teamwork, that can drastically decide victory or defeat in a VS match. (Who cares about campaign lol)

_________________
avatar
Rise: The Game
Admin
Admin

Favorite Tales Game : VS
Posts : 13372
Grade : 27899
Charm : 804
Join date : 2009-05-13
Age : 28
Location : Inaba

http://www.taleschronicles.com

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by Fondos Aquila on Tue Oct 27, 2009 2:34 pm

Add first add section. Will make pretty later.

_________________
avatar
Fondos Aquila
Exodus

Posts : 1260
Grade : 5362
Charm : 206
Join date : 2009-06-11
Age : 27
Location : The Sun

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by Fondos Aquila on Fri Oct 30, 2009 1:37 pm

Stickied for pro usefullness.

_________________
avatar
Fondos Aquila
Exodus

Posts : 1260
Grade : 5362
Charm : 206
Join date : 2009-06-11
Age : 27
Location : The Sun

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by Rise: The Game on Fri Oct 30, 2009 1:44 pm

Bishop, desu. wrote:Stickied for pro usefullness.
Lol. I like how you posted as if you did it.

_________________
avatar
Rise: The Game
Admin
Admin

Favorite Tales Game : VS
Posts : 13372
Grade : 27899
Charm : 804
Join date : 2009-05-13
Age : 28
Location : Inaba

http://www.taleschronicles.com

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by Fondos Aquila on Mon Nov 23, 2009 12:46 pm

Now L4D2 Guide

_________________
avatar
Fondos Aquila
Exodus

Posts : 1260
Grade : 5362
Charm : 206
Join date : 2009-06-11
Age : 27
Location : The Sun

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by SHSL Gang Leader on Mon Nov 23, 2009 1:40 pm

Bishopu desu wrote:nobody here cares about playing humans besides me.
Anyone who doesn't care about playing as humans is a gigantic faggot

Oh yeah and uh nice guide you have here.

_________________

Catbread Corner!

Thank you Myra-Avalon for my avatar
avatar
SHSL Gang Leader
Exodus

Favorite Tales Game : Graces
Posts : 4164
Grade : 10667
Charm : 566
Join date : 2009-06-13
Age : 28
Location : cain town

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by SackBoy on Wed Sep 08, 2010 9:36 pm

Very nice guide. It actually hit my intrest. Should I buy this game? lol.

_________________
Back to school now :l
avatar
SackBoy
Huma
Huma

Posts : 32
Grade : 3059
Charm : 3
Join date : 2010-07-24
Location : Think of somewhere.... disturbing

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by RESSURECTED LYLE DAYEK on Wed Sep 08, 2010 9:51 pm

Yes. You should. Then play it with us.

_________________

avatar
RESSURECTED LYLE DAYEK
Admin
Admin

Favorite Tales Game : Symphonia
Posts : 9059
Grade : 19637
Charm : 493
Join date : 2009-06-10
Age : 28
Location : Right behind you. Don't look.

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by Rise: The Game on Thu Sep 09, 2010 2:30 am

Definetely.

_________________
avatar
Rise: The Game
Admin
Admin

Favorite Tales Game : VS
Posts : 13372
Grade : 27899
Charm : 804
Join date : 2009-05-13
Age : 28
Location : Inaba

http://www.taleschronicles.com

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by Rozencrutz on Thu Sep 09, 2010 6:12 am

Yes a new person, we could almost have a lobby of only TC members.

_________________

avatar
Rozencrutz
Exodus

Favorite Tales Game : Xillia
Posts : 4468
Grade : 10449
Charm : 214
Join date : 2009-06-10
Age : 26
Location : The Abyss

https://www.youtube.com/Elrohir001

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by Rise: The Game on Thu Sep 09, 2010 10:44 am

that would rock

_________________
avatar
Rise: The Game
Admin
Admin

Favorite Tales Game : VS
Posts : 13372
Grade : 27899
Charm : 804
Join date : 2009-05-13
Age : 28
Location : Inaba

http://www.taleschronicles.com

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by RESSURECTED LYLE DAYEK on Thu Sep 09, 2010 10:53 am

Would people still ragequit I wonder.....


Kiba: MY TEAM SUCKS! I QUIT!!!
Masu: I'M ON YOUR FUCKING TEAM FAGGOT!!!

_________________

avatar
RESSURECTED LYLE DAYEK
Admin
Admin

Favorite Tales Game : Symphonia
Posts : 9059
Grade : 19637
Charm : 493
Join date : 2009-06-10
Age : 28
Location : Right behind you. Don't look.

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by Rise: The Game on Thu Sep 09, 2010 10:57 am

Ishtar wrote:Would people still ragequit I wonder.....


Kiba: MY TEAM SUCKS! I QUIT!!!
Masu: I'M ON YOUR FUCKING TEAM FAGGOT!!!

Lol. We should be like "NO RAGEQUITTING OR YOU GET BANNED" or something to make sure it doesnt turn into 2 vs 4 by the 2nd or 3rd stage

_________________
avatar
Rise: The Game
Admin
Admin

Favorite Tales Game : VS
Posts : 13372
Grade : 27899
Charm : 804
Join date : 2009-05-13
Age : 28
Location : Inaba

http://www.taleschronicles.com

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by Kallen Kozuki on Thu Sep 09, 2010 3:37 pm

Lol TLS in mid game
I HAVE TO GO GUYS
NO WAIT
Tls has left game

_________________
avatar
Kallen Kozuki
Exodus

Posts : 2065
Grade : 6698
Charm : 292
Join date : 2009-08-16
Age : 26
Location : Never Around

Back to top Go down

Re: L4D/L4D2 Strategy Guide

Post by Sponsored content


Sponsored content


Back to top Go down

Page 1 of 2 1, 2  Next

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum