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Left 4 Dead 2

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Post by SHSL Gang Leader Wed Apr 21, 2010 8:25 pm

This is a bit much even for me but I feel compelled to post it here anyway

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Post by The Universe Thu Apr 22, 2010 12:32 am

Catbread wrote:This is a bit much even for me but I feel compelled to post it here anyway


TO AMAZING FOR WORDS
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Post by SHSL Gang Leader Thu Apr 22, 2010 2:17 pm

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Post by Rozencrutz Thu Apr 22, 2010 3:09 pm

Yeah the passing is out now apparently, *too bad I spent my money on new downloads for other games by now.*
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Post by RESSURECTED LYLE DAYEK Thu Apr 22, 2010 3:47 pm

Well, being white and working, I CAN afford it.

Downloading it now.

I'm probably gonna play it without you guys. Sorry. Lol.
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Post by RESSURECTED LYLE DAYEK Thu Apr 22, 2010 4:32 pm

Beat it. Pretty good.

Surprise surprise, Bill was the one who sacrificed himself. Louis was injured though. I guess if they pick someone other than the black guy to die, he has to at least get injured.

What was surprising, was that they had Bill's corpse with an M16. That was rather saddening..

But all in all it was great to see the old cast again, and I can see certain things that are indications of the DLC for the first game. Like Bill's corpse, and a boat, which is how I presume the old cast got there.

Also, they added Realism mode to Versus, which is what the new game mode was supposed to be I guess. Not really all that new, but I'm certain we're gonna try that out. And probably do it all the time.

Actually, Mutation adds a new twist to gameplay every week. So this week is Realism Versus, next week it's something called 'Bleed out'.

So it only lasts for a week. Keeping things fresh. The good ones get recycled.
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Post by Rise: The Game Thu Apr 22, 2010 10:25 pm

I got it. Its definetey worth it unlike crash course, which was garbage.

1.Its cheaper than crash course
2.Its longer than crash course
3.It has actual new things like weapons zombies and such
4.L4D Survivors+L4D2 Survivors dialouge lol
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Post by RESSURECTED LYLE DAYEK Thu Apr 22, 2010 11:44 pm


I wasn't sure if this would be interesting to anyone but....

Better safe than sorry
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Post by SHSL Gang Leader Thu Apr 22, 2010 11:51 pm

Auron wrote:Better safe than sorry
BONK
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Post by The Universe Fri Apr 23, 2010 4:33 pm

Crash Course wasn't that bad.

Anyway The Crossing is friggin' epic.

Cause.

Redneck Zombies that drop molotovs.

New types of Witches.

Golf Clubs and Baseball Bats

Boxes of Grenades

A Suitcase full of pistols and money.

Oh wait Bill is dead that sucks.
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Post by RESSURECTED LYLE DAYEK Fri Apr 23, 2010 5:51 pm

Crash course was pretty bad.

It wasn't unplayable, by any means. But it was too short, half of the roof tops weren't made, so being a Hunter on it was super hard. It didn't really introduce anything new and how the acheivments could only be gained on that level was bullshit.

Soundtrack and dialogue was good though.

But Crash Course pales in comparison to The Passing. The only down-side, is that the finalie is Scavenge mode. AGAIN.

I'm glad it was Bill who died though. Zoey would be impossible cause she's a girl. Louis would have made me feel cultural guilt. And Francis is the comic relief, though it's unintentional on his part.
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Post by Rise: The Game Fri Apr 23, 2010 7:43 pm

Auron wrote:Crash course was pretty bad.

It wasn't unplayable, by any means. But it was too short, half of the roof tops weren't made, so being a Hunter on it was super hard. It didn't really introduce anything new and how the acheivments could only be gained on that level was bullshit.

Soundtrack and dialogue was good though.

But Crash Course pales in comparison to The Passing. The only down-side, is that the finalie is Scavenge mode. AGAIN.

I'm glad it was Bill who died though. Zoey would be impossible cause she's a girl. Louis would have made me feel cultural guilt. And Francis is the comic relief, though it's unintentional on his part.

On top of that, its FUCKING WORSE than dead center. Who the fuck has fun running from one side of the campaign to the other? Cuz thats what it feels like. The dialog is amazing though lol
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Post by The Universe Fri Apr 23, 2010 9:18 pm

The Passing was pretty pro although the finale was a bit to Dead Center....

Meh I don't mind, I seem to be the only one who liked Dead Center's finale.

Beats the usual "wait for giant vehicle to show up while tanks rape you"
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Post by RESSURECTED LYLE DAYEK Thu May 20, 2010 10:21 pm

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Post by The Universe Thu May 20, 2010 10:23 pm

Slade Wilson wrote:

Old.
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Post by Rise: The Game Fri May 21, 2010 1:09 am

lol. bishop's brother showed us that at his place about a month ago. great stuff.

"Why is this one called hard Rai-BWUAARRRGH!"
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Post by RESSURECTED LYLE DAYEK Tue Jul 06, 2010 6:41 pm

Versus Changes
• Added a 25 point scoring penalty for using a Defibrillator.
• Scaled dynamic Defibrillators based on map length with a maximum of 1 per map.
• Removed dynamic Pill conversion to First Aid Kits.
• Removed Explosive Ammunition.
• Increased Jockey damage per second.
• Removed Jockey’s damage delay.
• Car Alarms will now trigger anytime a Special Infected pushes/pulls/rams a Survivor into an alarm car. This change only affects game modes with human-controlled Zombies .
• Special Infected bots spawn within 10 seconds of the Survivors leaving the safe room.

Survivor Bot Changes
• Improved SurvivorBot’s ability to support players who stop moving to fight infected.
• Improved SurvivorBot’s ability to support players in tight spaces.
• Changed Survivorbot item hunting behavior.
• SurvivorBots now stay closer to human players in all game modes.
• Fixed Survivorbot navigation issue in The Passing: Riverbank.
• Fixed bug where a SurvivorBot could become catatonic when attempting to save another Survivor from a Smoker.
• Fixed condition where SurvivorBots would not enter the saferoom.

Other Changes
• Increased self-inflicted friendly fire damage from the Grenade Launcher.
• Fixed bug where the M60 would reset its ammo if dropped in certain situations.
• Shortened spawn times for human Special Infected when the Infected team isn’t full. The time difference is added to the timer of the next bot in line to spawn.
• Fixed AI tanks sometimes not getting assigned to human players.
• Fixed exploit in The Passing where players could jump through a gap in the fence to skip a gauntlet.
• Fixed exploit in The Passing where players could get outside the world.
• Fixed commentary maps crashing on load, restored commentary option in main menu.
• Fixed team lobbies not working correctly for some game modes.



NEW UPDATE SUCKS!
Also, it sucks cause of the removal of Frag Rounds. I don't really care about any of the other shit.
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Post by Kallen Kozuki Tue Jul 06, 2010 6:53 pm

That is unfortunate those were awesome.
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Post by Rise: The Game Tue Jul 06, 2010 11:39 pm

Awesome. Less spawn time for the people actually playing. Fuck the AI smoker that will stand in the door and look at all four survivors, make a sketch of them all and drink a soda before smokering.
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Post by Rozencrutz Wed Jul 07, 2010 11:24 am

This will be freaking nice, I can live without the ammo.
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Post by Rise: The Game Thu Aug 12, 2010 9:10 pm

Taken from L4D's site:

Upcoming DLC
So what happened with the third DLC for Left 4 Dead? Is there any new DLC on the way for L4D2? Where is the Mac version? Where is the comic? All your questions are answered, and more, next Friday August 20th on Game Trailers TV. The show airs at 12:30am on Spike.

Watching.
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Post by RESSURECTED LYLE DAYEK Thu Aug 12, 2010 9:13 pm

Ugh...That's a long time to wait for information we were supposed to be fed a while ago. <_<
I guess I HAVE to watch it though. Then again, I might want to play L4D that night, just to spite them.
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Post by Rise: The Game Thu Aug 12, 2010 9:16 pm

Lol. well better than having no idea when news will be released
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Post by RESSURECTED LYLE DAYEK Thu Aug 12, 2010 9:18 pm

True. I guess.

But then, I'll have a huge amount of respect for Valve if they start the special and go:

"Yeah, about all that. We're ditching it. Now here's 29 minutes of us slapping our asses in your FACE!!"
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Post by RESSURECTED LYLE DAYEK Fri Aug 20, 2010 6:54 pm



Unofficial, but real.
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