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Let's Play Shadowrun (Megadrive)

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Post by Nightmare Tue Jun 01, 2010 9:33 am

So today I was talking with Cat and co. on MSN and suddenly the idea of doing a picture Let's Play of one of my favourite games, Shadowrun, came to my head. What is Shadowrun, you ask? It's a game based on the pen and paper RPG of the same name. You are basically someone in a cyberpunk setting, but this cyberpunk is different than others in that it implements elements of horror (vampires, ghouls) and fantasy (magic, dragons) as well. It has a very unique and rich world, I'm sure you will love it with me.

So anyway, I immediately fired the game up and took a billion pictures, renamed them, converted them, resized them (arduous!) so now join me for...

Let's Play Shadowrun!
Written while listening to a really loud Smooth Criminal
Part 1

This is my very first Let's Play so forgive me if it's inadequate.

We start off with...

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This Silver Surfer rip-off creating the Sega logo with pure electricity (!!!). Power Cosmic indeed. You'll see a lot more of him later on in this LP. You'll know why later.

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And this is the title screen. Awesome logo right there.

So then, we push start and start a new game.

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Here we are prompted to choose an archetype. The currently highlighted one, Samurai, is a weapons combat expert. It's also the easiest archetype to use because a lot of the game revolves around combat. You can just upgrade your Samurai until he's invincible and, when needed, hire people of other archetypes. But that's for a later time.

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The Gator Shaman, which should be self-explanatory. A magic user with the totem of Gator (animal spirit that you follow as a Shaman). Sadly you can't choose your own totem, but keep in mind that alligators are awesome so it shouldn't really matter!

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And finally, Decker. They're like future age hackers that jack in to the network of the Shadowrun world (called the Matrix) and do things like sabotaging security systems, stealing valuable files and other nefarious things to "keep the megacorps in check," or so they say. They are also the archetype which you can gain huge amounts of money in a short time with, but at the same time, the most expensive ones. I chose Decker for this LP to make things a little more interesting, so we'll see!

Let's take a look at how the story goes:

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Just so you know, shadowrunners are people who do various different errands for some people, ranging from escort missions to murders. Basically like mercenaries.

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Here we see some ugly people shooting at some people.

EDIT: Actually I take that back. Michael looks like a lady killer.

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They all die, including this guy.

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Oh no he was your brother!!

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That's a really awesome helicopter. And so that you are informed, Nuyen is the currency in Shadowrun world. Apparently, everywhere was Japanized so the whole world is using Nuyen ("new yen") as currency.

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Ignore that message from the emulator on the bottom left and check out the name of that motel. This is where the game really starts!

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From this screen, you can see how amazing the vocabulary in Shadowrun is.

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Let's be sincere and tell him we want Michael's stuff.

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Sounds like a deal! Slot this cred and-- wait, I used all of my nuyen to get to Seattle. Damn.

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Well this guy turned out to be nicer than I thought. Gunderson eh? Looks like it's time to run the shadows.

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This is the motel building I failed to post at first, btw.

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So we magically go to the Jump House! Actually, I just didn't feel like snapping it. But that fat person sounds intriguing, so let's go see what's up. Although I really don't like it when people lick their fingers. Or anything aside from their lips.

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What an ugly bar. Guess that's what you have to expect in a cyberpunk world, especially in a place as run-down as the Redmond Barrens (where we are right now). Now to go to that booth with the fat man.

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Hoi, friend!

He's great, isn't he? We'll find out what Mr. Johnson means later. For now, let's find some work. This will be the thing you're going to do throughout all the game, so some elaboration will be necessary. You first go to a Mr. Johnson like Gunderson (there are more scattered about in the game) and ask for work. Based on the Mr. Johnson's level, they will give you a certain kind of work to do. Gunderson here is a small time Johnson, so he'll just give you really easy tasks, like the one below.

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Well, after this. But this was necessary to post.

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This is your typical escort job. It will always say the same thing, except the client's name and the names of the places you have to go to will change every time.

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This is also the same with every Johnson, except for differences in the money value, of course. If your Negotiation skill is high, you will get a better deal (we'll get to skills in a later part).

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As is the first part of this, but the other part is different between every Johnson, as they have different manners of speech (one late-game Johnson, for example, is formal and polite).

Alright so, let's go do this run...except I forgot where I have to go. So let's check out the Pocket Secretary, which has details on the current run, among other things.

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Right, Little Chiba. Let's go.

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Snipping the actual travel again, here's how every single client looks like in the game. And this is also what every single client says. It's a point of hilarity for me because apparently, all these people who need escorts are essentially the same, but have different names. Maybe it's really just one person who changes his name because he has an escort fetish or something. I don't know.

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Just so we have more screens of the actual game, and so you can see the person we're escorting (who is in fact, escorting us as in, following us instead of going wherever he wants and having us follow him). Yes, their sprites look the same too. This sprite is also shared with various other people, including gang members. Yep.

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Aaaaand this is what he says after you take him to his destination (in this case, Ares Weapon Emporium).

A job well done! Let's save the game for now. There are hazards awaiting you if you don't save frequently. You'll see what I mean later.

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Phew I can relax.

Ok I get sad if I work too much without having some fun, so let's head to the Jump House!

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Well I did want to have fun, and they put this arcade machine here but I can't even play it. Hmph. It looks so great too...

Now I think we should go back to Gunderson again. I'm sure he has some interesting things to share.

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He still says this, even after I worked for him. Hmph. Let's ask him for some information.

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Hey I might be green (not really), but don't underestimate me! Though that is pretty nice of you, sharing information for free. These days you just can't get your hands on free info! From this I conclude that Gunderson is a good man. Even though he's a Johnson, he just gives you errands that not only are harmless, but beneficial!

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So much for that. Though I guess these so-called special contacts need some money to get a hold of.

Even if it is somewhere up in the thousands of nuyen.

Uh, we'll start by asking him some questions.

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Geeze, I was just getting ready! By the way, a man of your age and kindness should have much more patience than this, especially since you're fat. It's not good for your heart! Or something. But ok, I'll ask the one question that's there, even though I really wanted to know what those metal protrusions on your head are.

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So...how exactly do you make a living? I mean, all the money from a run goes to me (apparently).

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Well thanks a lot for comparing me to the little fish.

Alright, enough slacking off. Time to find a new job.

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Bah, another escort job.

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Obligatory client screenshot.

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And another.

I will stop later on I promise.

Now that that is over, we'll go have some more fun again!

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So this place is the Jackal's Lantern, another bar, right next to the Jump House. Let's see what kind of a place it is.

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Oh, that kind.

Well I fear no punks harassing me.

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Well this isn't any prettier than the Jump House, but at least it looks more mellow (the colours are very unlike Halloween colours, actually!) and there's apparently lava coming out of the floor there. Dangerous.

I bet you think there's another Mr. Johnson in that booth, so let's check it out!

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Gross.

Well let's see what's on the other side.

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A dwarf playing the arcade machine. And I can't. This game is racist or something. Well, let's talk to him anyway.

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Sounds like a sexual offender, and a shadowrunner too! Time to ask for information on my charges.

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Story time?!

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Glow City sounds like a cool place. Except if you're living in the sewers and a dwarf I guess.

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Rat sounds cool, but not really my kind of totem.

I'm getting drained here so I can't make any more witty comments unless there's a really good opening for one. So now let's ask him some questions.

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Knowing more about shaman magic would be cool.

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Why is it superior to mages? I kind of like that idea better, even though totems sound really cool.

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Oh my God.

"He shows you his Rat totem, a dingy block of wood."

This is so great as an innuendo.

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Rat sounds even cooler. And suitably rat-like. There's going to be one more person with a totem later on, so we'll get to know more! Though honestly, I would prefer to know why Gator is the main character's totem, what characteristics does it have, etcetera.

So let's just say goodbye and go do stuff.

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And this is what every shadowrunner says. Shadowrunners, by the way, can be hired to help you with your work. You can either hire them for one run, which is relatively cheap, or have them as your life-long partners, which is several times more expensive. Like Johnsons, runners also have different levels, and their prices reflect that. This guy is a low level runner so his price for one run is just in the low hundreds. Negotiation is also effective here, as it lowers the hiring price. Hiring prices are also affected by another stat, Charisma. I'm not sure what else that affects, though.

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Here in this street, I'm wondering why that sign is so weird. It apparently says to run over the street, while normal signs show us to walk. Furthermore, it's coloured red, which means to stop in traffic lights, and there are no cars. Oh well, let's ignore that.

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The hazards I talked about. This happens a lot in just about every place you go to. Here, the Halloweeners (the gang dominating this place) are following me, apparently trying to harass me or something like that. They normally just come up to you and punch, but sometimes also shoot you.

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This screenshot is messed up because I tried to take a picture of me trying to shoot them, to show how futile it is at this point in time, but that stupid civilian had to be crossing exactly as I took the screenshot. So right now, the best thing to do is outrun them somehow. It's really difficult sometimes.

Time to get more work from Gunderson.

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Ghoul bounty runs are not at all viable jobs at this point in the game, especially if you're not a Samurai. Though later on, once you tune up your skills and abilities and get better armour, and a better weapon, they're a really good source of income. With a high negotiation skill, you can get 100+ nuyen for every ghoul and can kill up to 20 of them. That means 2000+ nuyen every job! But not right now, I'm going to refuse it.

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Sorry for letting you down. I feel really bad for doing that, with Gunderson being an excellent man and all. But let's get another job to make up for it.

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Package delivery. This is basically the same as escorting, except there's no one to escort.

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Alright, these gang members are getting ridiculous.

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Rude. You need me to do this for you, you know.

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Leave me alone dammit!

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Wise advice, courtesy of the Jump House bartender.

Who looks really badass for some reason.

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God damn it

Alright going to the Jump House and talking to Gunderson seems to get them off me so now I'm free. Since these guys have been following me around for so long, let's go see what these Halloweeners are about.

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A lot of people died here. Some of them died around machinery for some reason. Or maybe they died while building that machine, like when people were crushed under the blocks of Egypt's pyramids, or Greece's Parthenon.

Or someone thought it would be cool/funny to place skulls there.

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That one skull has a hat. Classy.

The Halloweener hideout is just ahead. They live surrounded by dangerous radioactive barrels for some reason.

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Charming. How about some info? I love doing this if you haven't noticed yet. For good reason too! This game is written really well.

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Well I'm sure your boss wouldn't like you talking like that to me, either. Now to ask about these Eye-Fivers. Which we won't see until much later on.

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I'm really not sure if I want to believe these guys. They're a gang in a really small and barren (Redmond Barrens, it's even in the name) place and the Eye-Fivers are all over the big city in Seattle. I don't know though. So how about them orks?

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These guys actually sound weak, but still.

I guess it's time to leave.

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Cryptic. I guess that's what I have to expect from a member of a Halloween-themed gang.

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Before we part ways, look at the traffic light, which is also in this place, and with skulls too. Maybe a testament to how fast cars can get. Or maybe a testament to this gang's cruelty. They'll probably run you down if you betray them or something. I guess. I also wanted you to see how I trapped these guys so easily behind that.

I'm making stuff up ok.

So now it's time to save the game one final time!

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And part 1 ends! There's still a lot of things you might be wandering about, and a lot of things I haven't told you. I wish I could share the music with you; it's a really weird acid techno thing that no one cares about. But I like it because it manages to set the mood really well! I couldn't listen to it right now because I don't have the mp3s but I listened to something better: Smooth Criminal. Awww yeah. This part probably sucked, but there will be more in the future!

...Maybe. It took a really long time to prepare these images so it will be a while before the next part comes up. And I think I wrote too much. But that doesn't matter. There are a lot of bored people here so it should be all good.

EDIT: I forgot to say but feedback would be greatly appreciated.


Last edited by Nightmare on Tue Jun 01, 2010 3:41 pm; edited 1 time in total
Nightmare
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Post by MattLocke Tue Jun 01, 2010 12:37 pm

Dude you totally kept me amused for at least a good hour because I was multi-tasking, for that you get a big ass cookie. I'll find it later.

Uhh, to be honest this doesn't look like the kind of game I would play myself, but it is totally awesome and funny to see your LP of it. I loved the commentary myself, you were really calm and gentle but absolutely hilarious and subtly sarcastic.
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Post by SHSL Gang Leader Tue Jun 01, 2010 8:15 pm

Ya, this was pretty good.

You know what I think the best part of the game is?

Spoiler:
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Post by Nightmare Wed Jun 02, 2010 7:25 am

Yep, the portraits are a great point in the game because they're really easy to make fun of. You can see how I did that a few times in this part (a bit subtle though), but there will be worse ones later on so look forward to those!
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Post by SHSL Gang Leader Wed Jun 02, 2010 5:40 pm

yes
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Post by Nightmare Sun Jun 06, 2010 8:58 pm

That's spamming, Cat. But aside from that...

Let's Play Shadowrun!
Written while listening to various things (including Beat It)
Part 2

Starting off from where we left...

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Here we are at the Jump House, going to get some more work from Gunderson, that wonderful fatty of a man!

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Some more packages. I sometimes wonder what is actually in these packages. Ok so, let's go to Ares Weapon Emporium.

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Scrawling a fake name sounds like a really dishonest move. Shame on you, Joshua. Although thinking about it, in a world like this, I guess you need safety measures like that. Oh well, let's move on to Hollywood Correctional Facility.

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Sounds like a pretty strict and dangerous place. Like one with a lot of breakouts.

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Pretty lax. I expected him to hit me in the face with his rifle. Probably drugs or something.

Well, with that run accomplished, let's take a look at the start menu.

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As you can see, your inventory is to the left, your general stats and equipment on the middle screen, your character and your options on the bottom. For a few of the ambiguous things there, "Physical" and "Mental" refer to the two kinds of health this game employs. They're shown in bars on the right side of the screen (where it shows your party). The blue one, as you might have guessed, is mental health (which is at 30% right now) and the red/pink one is physical.

Right now, we're highlighting the Pocket Secretary option. This is a useful little feature (I'm guessing it's like a pocket computer; I don't know for sure because I haven't actually played the tabletop RPG) that allows you to view things like information on your current run, Johnsons you know, and similar things.

The other options are, from left to right:

Clips, which show how many clips you have (clips are universal between guns)
Attributes/Skills, which shows your, well, skills and attributes
Cyberware, which shows what cyberware you have (will be explained later)
Magic, which shows you what spells you have (useless for Samurai and Deckers, due to them not being able to learn any spells)

The last one is Pocket Secretary, which I will expand upon further below.

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Notebook is what we're going to need the most throughout the game. The rest of those should be self-explanatory but if not, Group Items is where you can see the key/story items you have, Cyberdeck shows your cyberdeck and everything in it (explained more later in this part), Dismiss Runner dismisses a runner you've hired (if you don't want them any more) and...I really don't need to explain that last one. You can also see how much nuyen you have (obviously).

So let's just see what this Notebook is all about.

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These are really self-explanatory so I shouldn't need to explain anything. I'll just show you pretty pictures instead.

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This is what happens when you go to Current Run and don't have a job.

Alright that was really boring but bear with me! We're going to do a few more boring things and then everything will become new and exciting! So now let's get another job (very exciting).

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DOK WHITSON

Shadowrun has the best names.

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Gang members being dumb, etc.

No client screenshots this time (I did promise I'll stop), so now let me just tell you that we have enough nuyen to get Michael's stuff back. And we're going to do that now.

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This is where the new stuff comes!

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Bah, paranoia.

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Cool, we got a cyberdeck. Useful if you're a Decker, because they're what you use to connect and work in cyberspace with! Kind of like computers, actually. Ones wired to your brain.

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So basically, this protects you from dying. Actually, you're always protected from dying but before getting this, you would be hauled to Little Chiba's Chopshop by a good samaritan if you died (shame I haven't died, but I'll post a picture of what happens after I finish this LP). Now you just go to a fancy place instead.

In other words, you never really die in this game. So laugh out loud.

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That's a relief.

I love, by the way, how Stoker's face is there when you're uncovering all of this. It's like he's gazing into your soul intently, waiting to understand something of the things you're discovering. Kind of creepy, if you ask me, especially since he's frozen in that state, almost like he's...dead!

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Oh my God, that portrait. She's so...flat and fat. Her lipstick is all smeared. Amazingly ugly, even for this game's standards. In fact, I'd say she looks like a man. Or maybe she is a man.

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At least this guy looks kind of awesome.

He wears a suit.

...

Yeah, his portrait isn't very good either. Like a cross between Norman Osborn and the Green Goblin.

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...Why is Caleb Brightmore's face still here...

But anyway, cool! Now we have a whopping (for the time being) 500 nuyen.

So let's go get another job from Gunderson.

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NERO MANSER

Is that seriously a wordplay on Necromancer? Because I feel like it is.

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This is one of the things that didn't happen last time, to my surprise. Yes, random events, and they're one of the most enjoyable things in this game. At least to me.

So every once in a while, when you're walking in the streets, a random event happens. Depending on where you are, the events can be different. This one is, I think, universal.

So let me show you what happens when you do the three choices, in order from top to bottom:

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I always go with the third choice because a) it might be a Lone Star doing undercover work to apprehend criminals (it really was a thug this time) and b) they're illegal (which is why Lone Star goes undercover) and if you get into contact with a Lone Star officer, or any guard, they'll immediately search you and you can't really get out of that unless you're really strong (i.e. get a bounty on your head by killing Lone Star officers) or have a permit for illegal equipment.

Now that the job is done I try to save but!

Let's Play Shadowrun (Megadrive) B941857b6f7940f295ae

Damn those gang members are persistent. And choose the worst times. So I lose him and get another job from Gunderson. My last job from him, for a while. We're not going to be seeing him again for a long time. *Sniff*

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Alright then.

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That's pretty carefree of him. And all this time I thought these packages were important and sensitive.

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Just so you know what the nuke plant looks like. Really underwhelming and un-plant-like, right? At least it has a ton of pipes.

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I wonder if this package was something special for the receptionist or if it's for her boss.

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Here's a funny error I found. You'll know what I mean once you find Joshua.

Now let's visit two more places over here...

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Damn terrorists.

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I love how assertive this guy is. Gotta respect a guard who does his job right. Unlike most other guards in fiction.

So now we go to Hollywood Correctional Facility

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Yep.

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This guy is hilarious, so let's ask him for information.

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Tourists? I guess the game can't differentiate when you're one person or more?

But anyway, I take back my previous comment on breakouts. Looks like they don't happen. At all.

Also vid-clown is the best insult.

And this guy is still hilarious.

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I love him even more now. So let's not bother him any more and go do something else.

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Best guard ever.

I'm also wondering why all these guards look like robots but when you actually see their sprites they're like normal officers!

Well aside from that...it's time for some real progress.

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630 nuyen should be enough for now.

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Remember these terminals in a few of the shots before? You can use these to call taxis, contact others and go into cyberspace.

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As you can see here.

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And this is what happens when you try to use the vid-phone without having any contacts. So let's just call a taxi.

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A map of the areas you can traverse. Right now we're in Redmond Barrens, to the east of Seattle. We want to go to Pullayup Barrens, to the west of Seattle.

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Over here.

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The cabbies are very charming. And they're all the same person. I'm just wondering why he has a "?!" instead of a "?" at the end of his sentence which I, admittedly, never noticed until now.

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It's really not much, but frequent travelling with the amount of money I have right now isn't a good idea. So we'll just go to Pullayup Barrens and stay there for a while.

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Sure...chum.

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Wow, this place is a mess. So much worse than Redmond Barrens.

So our first objective is to get the Ork Armband.

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Here's the ork gang's building. The one next to it works too.

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Let's just see how much it would cost us to see the boss.

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If you have 5-6 in Reputation, gangs will let you see their bosses without having to pay up. Neat, huh? So for now let's just go.

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I'm really not feeling threatened at all but just so I don't hurt your pride, I'll go.

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A new bar!

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Doesn't sound like my kind of place.

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A booth! Hopefully this time it's not a disgusting old man.

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Amazing! Now, Gunderson was a fine man, but this guy has real class! And look! He looks exactly like the bodyguard run client(s?), except darker and with a ~bionic eye~. Classy.

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I'm not sure how to pronounce his name. Vigor? Vee-gore? I think the second one is right. Maybe it's meant to be like Igor.

Also, check out how he's promising loads of money. Great, huh?

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You are a shrewd businessman. And hell yeah! I am ready for more than just a little action!

Vigore is a mid-level Johnson. Not small-time (like Gunderson, who is the only one) and not big-time (like some guy later on). He'll give you fairly simple runs (more difficult than Gunderson's) and a pretty good reward. He's vital at this point in the game and better than the other mid-level Johnsons (yes there are more than one).

So with that, it's time to get Our First Vigore Job™️.

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This guy is a pro.

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Just what I needed!

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Sounds easy enough.

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500 nuyen for something so easy? Deal.

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So remember those terminals? There's one somewhere around here.

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There it is. Let's just go straight to the Cyberspace function.

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And here we run the passcode we were given in this run (passcodes are temporary for these no-name corporations).

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Here you are prompted to CHOOSE YOUR ARSENAL in your cyberdeck. Also, say hello to the Silver Surfer rip-off!

*Ahem* So now I'm choosing the Attack program. It's essential for just about every Matrix run.

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And this is Deception. It allows you to bypass an IC without fighting, but it won't work on certain IC, as stated above.

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Medic 1 is not useful at all, but I'm going to put it there for good measure. Now to traverse cyberspace!

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POWER COSMIC

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This IC is blue, so there was no hassle; basically, blue IC don't have any kind of defence mechanism, so I could get in instantly.

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Here's what the inside of a blue system access node looks like. We'll enter the system from here.

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This is the system map. I'm currently highlighting that triangle shaped node, which is related to accessing systems from within a corporation (iirc). What I need right now is the CPU, that hexagon with another hexagon in the middle, so now I'm going to choose that.

Let's Play Shadowrun (Megadrive) D64c0c6454b6459c9acc

Deception didn't work on this (SYNTAX ERROR), so I'm forced to attack it. Good thing it was weak enough for me to fell it in just a few blows.

Take note that your moves will miss from time to time. You can avoid this by increasing your stats, your cyberdeck's stats and buying stronger programs. For now, though, I don't have much money, so I'll just have to work with these simple runs until I can afford a better Attack program.

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An orange CPU. The run told us to shut down the system, so we'll do that.

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Unfortunately I didn't have the necessary cognition of thought to screenshot this when it said -3- seconds instead of -2-.

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I'll have a better screenshot of the screen turning off later on but for now, make do with this.

A run well done! Let's go back to The Wanderer and get our reward.

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Uh oh. You know there's a fight about to break out when it says < MORE >.

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Told you so.

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And this is what fights usually look like. Right now it's one member from each gang: An Eye-Fiver, a Halloweener and an ork.

So let's just outrun them by calling a taxi, going to somewhere else and returning here again.

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Excellent. Now we have around 1000 nuyen. So let's just leave and save for now.

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Phew now I can rest.

Originally, I wanted to end this part at this point, but then I realized that there hasn't been enough cyberspace action yet. So this part is going to be around 30 images larger!!!!!!!!!!!!!11111111

And that will start by getting more work from Vigore.

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Of course! BIG nuyen is all I live for!

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Enforcer jobs...not really what you'd want to do at this point, especially not as a Decker. Basically, you go to a gang's hideout and shoot the hell out of everyone inside (about 5-6 gang members, one of them ought to be equipped with a shotgun, which can't be defended against, even with the best armour).

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Sorry pal.

Let's get another job.

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This is really the same. I'm going to have to reject this again.

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;__;

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Augh, stop giving me these runs that I can't do right now. I feel bad for rejecting them!

So you are informed, in these runs (courier runs), you go to a corporation (Lone Star, in this case) and try to find a package inside one of the safes. Even low level ones like this are really dangerous to do at this point, because the guards inside are armed with good weapons and also have good protection, they can spot you at any given time, there are cameras everywhere, you might be spotted by security mages (who pop up randomly, unlike the guards who you can avoid if you know their patterns) or even hellhounds (!!!); they can kill you in just one or two hits. Nasty.

SO SORRY VIGORE-SAMA

Let's Play Shadowrun (Megadrive) 8d0ac09002e2421db3cd

BUT I MUST REJECT YOUR GENEROUS OFFER ONCE MORE!

Now to get another job. Hopefully this time, it's a simple Matrix run...

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Yes

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Alright, this is a bit more complex than last time, but not too much.

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Let's do this thing.

Skipping the unnecessary parts...

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We are met with an access node of unknown colour, but certainly not blue. Best thing to do is to mask it (using Deception). It works easily on access nodes, so it's a safe bet. And...we're in!

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Green. Figures. Let's just enter the system and be over with it.

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We're looking for datastores. They're square in shape and not accessible right now, so we'll have to pass the CPU first.

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And here it is. This time around, we can mask it, but masking it is harder than it seems...

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Because now it released a program that will automatically jack us out once it reaches the far side of the screen.

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Like so.

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And so.

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And it shuts down again. Still don't have a better screenshot so I'll have to use the previous one.

Let's try this again. Skipping the access node and the actual fight with the CPU...

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I somehow got successful!

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This looks like where we want to go to. It was easily masked and...

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Nope, this isn't it. Let's go to the next datastore, which looks the same as this, except it has the jack out program. I managed to crash it, thankfully, so...

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Here, we upload the file.

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Excellent. But!

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Oh no, a passive alert. These alerts can get dangerous if you don't deactivate them quick. To do so, you must get to the CPU and cancel the alert. It's easy if the CPU is already freed. But for now, let's just pull the plug and get our reward.

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Yep.

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A run well done! Vigore can't do much of anything for me right now, so let's just leave and...

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Part 2 ends!

Stay tuned for part 3 which will expand on skills and such. Feedback would be appreciated, etc.


Last edited by Nightmare on Mon Jun 07, 2010 8:41 am; edited 2 times in total
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Post by SHSL Gang Leader Sun Jun 06, 2010 9:38 pm

Nightmare wrote:That's spamming, Cat.
MY EMPEROR!
IIIIIIIIIIIII'VVVVVVVVVVVVVVEEEEEEEEEEEEEEEEEEE FAAAAAAIIIIILLLLLLLLEEEEDDDDDDDDD YYYYYYYYOOOOOOOOOUUUUUUUUUUUUUUU *explodes*

So anyway this is looking pretty good! I'm busy today though so I'll come back to it later. I read about half so far.

...I just can't get over how they all call each other "chummer". God it's stupid
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Post by Nightmare Mon Jun 07, 2010 1:59 pm

But

Kratos Aurion wrote:...I just can't get over how they all call each other "chummer". God it's stupid

That's the best part

Also I forgot to add that frag face is an amazing insult, and slot off is the best way of saying "get lost."
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Post by SHSL Gang Leader Mon Jun 07, 2010 3:11 pm

Nightmare wrote:But

Kratos Aurion wrote:...I just can't get over how they all call each other "chummer". God it's stupid

That's the best part
Oh, sorry for the misunderstanding.
I meant the same thing.
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Post by Nightmare Mon Jun 07, 2010 4:02 pm

Speaking of forgetting things...

See that portrait that pops up when you enter The Wanderer? I always wondered why it's that same old man in non-Johnson booths, except smoking a really thin cigar.

Smoking can't be good for old age.
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Post by SHSL Gang Leader Tue Jun 08, 2010 10:15 am

Okay I read entire thing. It got insane pretty quickly.

Wait, what's this?

Vigore wrote:Go see the Eye Fivers in the Penumbra District. Their payments are late on an insurance policy they have with me.
You will be payed when you return with their premiums.
Vigore wrote:You will be payed when you return with their premiums.
Vigore wrote:You will be payed
Vigore wrote:payed
Vigore wrote:payed
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Post by MattLocke Tue Jun 08, 2010 4:11 pm

God the dialogue in this game is fucking awesome. Frag face, slot off, chummer.

I would play that game just for the dialogue.

...Also the people in this are all either ugly or aliens or monsters...for the most part, ugly.

But, uh, doin' good. It's actually looking more interesting (and utterly nutso) as it progresses.
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Post by Nightmare Wed Jun 09, 2010 8:06 am

Yeah uh, Cat seems to think it's gotten insane too, so let me expand upon the nodes and such:

The rectangle chips are System Access Nodes, meaning that you can use them to enter a system/network from outside a corporation. 99% of the time, these are the first nodes you will come across, and there's always just one of them. Simple enough?

The cubes are Data Stores. Obviously, they hold data in them and are the main targets in runs that require you to download or upload something.

The three-sided pyramids are the other access points, known as Input/Output Ports. You will see these first if you're accessing a network from inside a corporation, rather than outside so they're basically the same as access nodes. This is only possible when you're doing a Matrix run for a big name corporation, though, because the unnamed ones don't have buildings for you to access their systems from within.

The octadecahedron with three orbital rings around it is the CPU. Heart of the system and all. They're your main targets in runs that require you to shut down the system.

And finally, the normal octadecahedron without the orbital rings is a SPU, or Sub-Processor Unit. They really serve no purpose, other than to hinder you.

There's one other node, but explaining that right now would be too complicated!

Kratos Aurion wrote:Wait, what's this?

Vigore wrote:Go see the Eye Fivers in the Penumbra District. Their payments are late on an insurance policy they have with me.
You will be payed when you return with their premiums.
Vigore wrote:You will be payed when you return with their premiums.
Vigore wrote:You will be payed
Vigore wrote:payed
Vigore wrote:payed
Let's Play Shadowrun (Megadrive) 2zjgs91

Yeah, there are some mishaps like that in the dialogue. I'm not sure where else, but I remember seeing another one. You must help me spot it in future parts.
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