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Pokemon Discussion: Movesets, Stat Distributions, and Roles.

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Post by Fondos Aquila Sun Jan 17, 2010 9:53 pm

I'm putting this here for two reasons:
1) Help people figure out how to think in the world of competitive Pokymanz
2) So everyone can review each other's sets and maybe throw out ideas to improve or gain ideas for their own sets.

What I'm going to do: I'm going to put down the sets and roles for the Pokemon I use in Competitive or PLAN on using/making.
What I hope you will do: Put down your own sets and or comment on others'.
Got it memorized? Here we go.

P.S. If you don't understand any terms, say so. Also, STAB = Same Type Attack Bonus. Using an attack of the same type as you gives you an additional 50% to your attack's Base Power. So using Earthquake(100 Base Power) with a Ground type Pokemon gives you 150 Base Power.


Togekiss #1: Kira Pi
Spoiler:

Togekiss #2: Tomodachi!
Spoiler:

Blastoise
Spoiler:

BiWHEARL!?: Jesus
Spoiler:
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Post by Kilvas Sun Jan 17, 2010 10:07 pm

Wow, you went more in-depth than I thought you would...

Anyway, I have a suggestion for (another) Bibarel. What about the Super Fang/Brine combination? I know it's SpAtt isn't so great...just a thought though.

And also, I haven't played Pokemon in forever, but I plan on training a ton of Pokemon, but I'll just start with one.

I was thinking about training a Physical Charizard, though I know it's more Special. I was thinking:
Name: Hanz
Nature: Adamant or Jolly
Item: Sirus berry or SE Rock berry. (Dunno the name...)
Moves:
Dragon Claw
Fire Punch
Overheat
Protect
Belly drum? (It learns this through breeding, right?)

So basically, Dragon claw foe Dragons, and those Fire's NV against, Fire punch cuz it's physical and Fire, Belly drum/sitrus berry for Attack boost. Protect cuz I always do Doubles, and Overheat just in case of a Physical wall.

So any suggestions?

ALSO NOTE: I don't EV train.

Whoohoo typed on a wii. Lol.

EDIT: Ok, F.Punch lol instead of F.Fang. But I might still go with Fang cuz finding the shards for Tutors in Platinum is a pain in the ass. D:
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Post by Fondos Aquila Sun Jan 17, 2010 11:24 pm

Anyway, I have a suggestion for (another) Bibarel. What about the Super Fang/Brine combination? I know it's SpAtt isn't so great...just a thought though.
I have a great idea for that actually...
BiWHEARL?!
Spoiler:

I was thinking about training a Physical Charizard, though I know it's more Special. I was thinking:
Name: Hanz
Nature: Adamant or Jolly
Item: Sirus berry or SE Rock berry. (Dunno the name...)
Moves:
Dragon Claw
Fire Punch
Overheat
Protect
Belly drum? (It learns this through breeding, right?)

So basically, Dragon claw foe Dragons, and those Fire's NV against, Fire punch cuz it's physical and Fire, Belly drum/sitrus berry for Attack boost. Protect cuz I always do Doubles, and Overheat just in case of a Physical wall.

So any suggestions?

ALSO NOTE: I don't EV train.

I suggest Jolly so you can get the jump on your enemies. Last thing you want it to be out-sped. However, you could go for Adamant if you run a F.Punch/D.Claw/Substitute/BellyDrum set. Idea is to set up a Sub, the Belly Drum. If you have a Salac Berry, after the Belly Drum and Sub, you can get a speed boost from it and sweep. You could replace D.Claw with EQ though, which would hit multiple enemies in a doubles battle. It's also suggested that when Charizard Subs, you have it's ally use Follow-Me so it stays intact.

In addition, I'll Help you EV train if you want. I have all the power items, and if you give him 10 Carbos and 10 Protein, it'd take me less than 15 minutes to EV train him(power items + pokerus give you 8 EVs in that stat in addition to the EVs of what you kill, so it's really easy).

Moar

Crobat: Coolbat(Kurubato)
Spoiler:

Toxicroak: 40
Spoiler:

Miltank: Lon-Lon(Ran-Ran)
Spoiler:

Yanmega: Sharingan
Spoiler:
Tinted Lens info:
Spoiler:

Starmie: Shuriken
Spoiler:

Curselax: Kato Ki!
Spoiler:
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Post by Kilvas Mon Jan 18, 2010 4:15 pm

I suggest Jolly so you can get the jump on your enemies. Last thing you want it to be out-sped. However, you could go for Adamant if you run a F.Punch/D.Claw/Substitute/BellyDrum set. Idea is to set up a Sub, the Belly Drum. If you have a Salac Berry, after the Belly Drum and Sub, you can get a speed boost from it and sweep. You could replace D.Claw with EQ though, which would hit multiple enemies in a doubles battle. It's also suggested that when Charizard Subs, you have it's ally use Follow-Me so it stays intact.

In addition, I'll Help you EV train if you want. I have all the power items, and if you give him 10 Carbos and 10 Protein, it'd take me less than 15 minutes to EV train him(power items + pokerus give you 8 EVs in that stat in addition to the EVs of what you kill, so it's really easy).

K, cool. I'll go with Jolly. I'm kinda skeptical about substitute though. I usually never works out for me, except with my Umbreon. so I think I'll go with protect instead of Substitute.
So now I have:
Jolly, Sitrus berry, Protect, F.Punch. (F.Fang if I get fed up with shard hunting...), Dragon claw, and Belly drum. I'm trying to use as little TMs as possible, so I'll go with Dragon claw instead of Earthquake, since I can breed Charmanders with DC.

And if you'd help with EV training, that'd be great. But I'd rather not have my Pokemon have pokerus. And I don't won't to trouble you too much, So I can stick with Steroids. Another thing that bothers me about EV training is that Pokemon are left so vulnerable in one stat, Like, let's say I had a Jolteon. It was EV trained in SpAtt and Speed, leaving it's Defenses crap. now I know Jolteon has a bad defense to begin with. but I'd rather have all-around pokemon that can survive awhile rather that godly-powerful pokemon that can't take a hit. But that's just me...

Anyway, moving on...
Spoiler:

My turn! My turn!

My Abyss Team, I was thinkin':
Spoiler:
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Post by Fondos Aquila Mon Jan 18, 2010 10:19 pm

Komachi wrote:
So now I have:
Jolly, Sitrus berry, Protect, F.Punch. (F.Fang if I get fed up with shard hunting...), Dragon claw, and Belly drum. I'm trying to use as little TMs as possible, so I'll go with Dragon claw instead of Earthquake, since I can breed Charmanders with DC.

And if you'd help with EV training, that'd be great. But I'd rather not have my Pokemon have pokerus. And I don't won't to trouble you too much, So I can stick with Steroids. Another thing that bothers me about EV training is that Pokemon are left so vulnerable in one stat, Like, let's say I had a Jolteon. It was EV trained in SpAtt and Speed, leaving it's Defenses crap. now I know Jolteon has a bad defense to begin with. but I'd rather have all-around pokemon that can survive awhile rather that godly-powerful pokemon that can't take a hit. But that's just me...
1) I can understand your concern EV wise, but just giving them stats all around is rather wasteful. Lot's of Pokemon have a role that they are best suited for, and it kind of defeats the purpose of their stats being different if you just throw the point around willy nilly. Example, a Jolteon with 25 more Def/SpDef/HP is almost just as frail as a Jolteon without those boosts. The only thing it'll save you from is a defensive pokemon, who you could be obliterating with said defensive pokemon with the +64 SpAtk points you would have had. Try and use pokemon for what they are best at.
2) What's up with Pokerus? It gives you double EV growth, and Nurse Joy even says "Oh hey, Pokerus is cool! It makes your pokeymanz strong!", so I wouldn't think it's you thinking it's "bad for your pokemon"...

Anyway, moving on...
Toxicroak:
I've always thought an all attacking moveset was a bad idea...I like having at least one move that doesn't attack. But that's just me, it is a good moveset. Or you could do Taunt/Sucker punch.

Yanmega:
If it were me, I would get rid of Giga drain. I like to do Detect/Speed boost. I don't see Giga drain working very well for Yanmega. I'd give it either Hypnosis or Tailwind for support.

Starmie:
The typical Starmie. I don't have anything to add, though again, I'm not a fan of all-attack movesets.
I use all attack movesets because they are SWEEPERS. Sweepers are pokemon who's designated role is for attacking. Protect does me little good when I'm locked into using it until I switch out, and Protect doesn't help Toxicroak at all, who would much rather use Sucker Punch to make sure he goes out taking a big chunk of HP with him. Protect is useful for doubles, yes, but I play Singles. The only use for Protect there is for Stalling pokemon and Ninjask. It's a waste on just about everyone else.

Also, Protect > Detect, every time. I plan on making a Speed Boost Yanmega soon enough, but for now I'm sticking with Tinted Lens, since I want this one to be a Choice Specs user.


My Abyss Team, I was thinkin':
[spoiler]Luke - Charizard - Modest/Timid - Blaze - Flamethrower, Blast Burn, Dragon Pulse, Air slash, Protect, Heat wave
Another Charizard, a special one though. It's hard to choose what to give it..D:

Tear - Gardevoir - Modest - Synchonize - Psychic, Signal Beam, Charm, Healing Wish
I know charm and healing wish sem a bit strange, but I wanted it to be different than my other Gardevoirs. So that was all I could come up with.

Guy - Gallade - Jolly - Steadfast - Leaf Blade, Psycho cut, Destiny Bond, Close Combat.
Yep, Close combat cuz it's easily abused, and the lowered stats'll help with Destiny bond.

Jade - Manectric - Timid - Static - Flamethrower, Thunder bolt, protect, signal beam, Thunder wave, discharge.
Manectric's movepool is fairly limited...I'm not sure about signal beam, Since Tear was gonna have it. But Thunder wave is always good to have.

Anise - Ursaring? Jynx? Still not sure what to make Anise...

Natalia - Persian - Jolly - Technician - Fake out, Bite, Fury swipes, Hypnosis.
I liked this moveset, and it's ability helps with Fury Swipes. Just need to watch out for sharpedos..lol

Charizard - Heat Wave/Dragon Pulse/Air Slash/Blast Burn
That gives it, I think, Perfect coverage. Blast Burn is there to use in a fashion similar to Explosion, but it can be overruled by the Protect you love so much. Heat Wave over Flamethrower because you play doubles.

Gardevoir - I suggest Thunder Wave>Charm. Thunder Wave will ensure your opponent goes last so you can make sure you get your healing wish, unless you mean to force switches with Charm.

Gallade - Seems nice enough. I really suggest you at least EV this one in Speed and Attack, cuz Close Combat will ruin your hopes of it defending anyways...

Manectric - Flamethrower/Thunderbolt(or Discharge, preference)/Charge Beam/Protect
Charge Beam on something weak that you'll kill with it, and hope for a boost. Protect is there cuz... cuz Kilvas.

Definitely make Anise an Ursaring.

Persian - Fury Swipes seems like a generally bad idea with it's 80% accuracy AND sporadic damage... However, I would recommend Aerial Ace, which would benefit from the Technician boosts, and combats fighting types.
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Post by Kilvas Tue Jan 19, 2010 6:26 pm

I'd just rather not use Pokerus is all.

I never said Protect for Toxicroak..D: I suggested Taunt..

Anyway,
Luke - Cool. I guess he's all figured out then. Imma go with Modest. I'll figure out the item later on.

Tear - I want to avoid using Thunder Wave as a TM...Cuz it's a pain to get. I try to avoid using TMs I can't buy or get easily, unless I can breed the pokemon to know it. I'll give Thunder Wave to Jade. But probably not Tear.

Guy - Yeah, Imma EV train this team. So he's all done.

Jade - Only thing that bother me is Charge Beam. Unless I can breed one with it, I probably won't end up giving it.

Anise - Adamant - Flame Orb - Guts - Facade, Protect, Earthquake, Faint Attack? (It can learn this, right?)

Protect for the F.Orb/Guts/Facade. Everything else just cuz.

Natalia - Well I wanted Fury Swipes for the ability and STAB. I fought a Persian once that did pretty well with it. I could go with Areial Ace, But I'd rather have a Normal move like Return, if not Fury Swipes.
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Post by Fondos Aquila Tue Jan 19, 2010 6:33 pm

I was using the Protect on Toxicroak as a reference to your love of protect. The general idea was that a Pokemon who's role is to attack shouldn't be having a support move, especially since Toxicroak is frail.

Also, I suggest Rock Slide>Faint attack on Ursaring. Rock/Ground combo gives incredible coverage.
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Post by Kilvas Tue Jan 19, 2010 6:36 pm

Pokemastr Lettuc wrote:I was using the Protect on Toxicroak as a reference to your love of protect. The general idea was that a Pokemon who's role is to attack shouldn't be having a support move, especially since Toxicroak is frail.
[quote]
Ah, I see. Nevermind then. D:

I only love Protect so much cuz I only really do Doubles. And I PokeWifi on BattleRev alot. Where it is much needed.

K, cool. I'll go with that. If I can get a Rock Slide TM easily.
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Post by Fondos Aquila Tue Jan 19, 2010 6:41 pm

It learns Rock Slide or Stone Edge, jsyk
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Post by Kilvas Tue Jan 19, 2010 6:44 pm

Pokemastr Lettuc wrote:It learns Rock Slide or Stone Edge, jsyk
What? No it doesn't...I just checked..
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Post by Rise: The Game Tue Jan 19, 2010 6:55 pm

Persian and Steelix. Movesets/EV's. What do i pick n such?
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Post by Kilvas Tue Jan 19, 2010 7:05 pm

Pokenovice Masu wrote:Persian and Steelix. Movesets/EV's. What do i pick n such?
My Recommendations, though I can't help with EVs yet:

Persian:

Singles Persian: Return, Hypnosis, Faint Attack, and probably Arieal Ace cuz Desu-sensei says so.

Doubles Persian: Hypnosis, Confuse Ray (pretty sure it can learn this...)If not, then Bite with Technician, Protect <3, Fake out.

Steelix:

Singles Steelix:
Earthquake, Iron Tail, Explosion with Cutsap berry, and crunch. Or Endure to ensure the Explosion.

Or, to stall.

Toxic, Roar, Stealth Rock, Protect.

Doubles Steelix:
Protect, Earthquake, Iron Tail (Or Gyro ball if you have Trick room goin' on), Crunch.
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Post by Fondos Aquila Tue Jan 19, 2010 7:07 pm

PokeTrainer Kilvas wrote:
Pokemastr Lettuc wrote:It learns Rock Slide or Stone Edge, jsyk
What? No it doesn't...I just checked..
By learn, I mean it can learn the move from TMs.
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Post by Kilvas Tue Jan 19, 2010 7:09 pm

Pokemastr Lettuc wrote:
PokeTrainer Kilvas wrote:
Pokemastr Lettuc wrote:It learns Rock Slide or Stone Edge, jsyk
What? No it doesn't...I just checked..
By learn, I mean it can learn the move from TMs.
Oh, well yeah I knew that. I thought you meant LV up...D:

But I can get Earthquakes easily, but not Rock Slide. So I might end up going with EQ. I'm trying to avoid using too many TMs.
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Post by Fondos Aquila Tue Jan 19, 2010 7:14 pm

Persian can't learn confuse ray.

I suggest(with Technician):
Fake Out
Faint Attack
Return
Hypnosis/Aerial Ace
EVs: Atk + Speed maxed.

Steelix, your best approach is, as Kilvas said, a stall set.
Stealth Rock
Roar
Toxic
Earthquake
EVs: HP + SpDef Maxed.
I suggest Earthquake over Protect because only having Toxic to deal damage could leave you boned if your opponent's last Pokemon is Steel or Poison, which EQ destroys.


UPDATE:
Persian's Atk is only 10 points higher than SpAtk, but IT LEARNS NASTY PLOT(swords dance for special attack).
New Moveset:
Nasty Plot
Swift
Dark Pulse/Water Pulse
Shockwave
EVs: Speed + SpAtk
Combined with Technician, this is an awesome set. Shockwave never misses AND is 90 power. Water pulse also goes to 90 power. Swift, which unfortunately has to be learned from a tutor, is 135 power when your factor in STAB and Technician.
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Post by Kilvas Tue Jan 19, 2010 7:21 pm

It can't? Ah well, coulda sworn it could've.

Anyway, yeah, there's your Steelix pretty much.

Oh Desu. I wish to train you as a Pokemon as well. What do you wanna be?

Oh? Ok, if I had a special Persian: Nasty plot, Dark pulse, Swift, and if you can/know how to change Hidden powers type, I'd say make it either Rock or Fighting. If it's doubles, Icy Wind.


Last edited by PokeTrainer Kilvas on Tue Jan 19, 2010 7:27 pm; edited 1 time in total
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Post by Fondos Aquila Tue Jan 19, 2010 7:26 pm

Also, here's my Hitmontop idea.

Hitmontop: Revenge
Moves:
Fake Out
Mach Punch
Sucker Punch
Quick Attack
Ability: Technician
Item: Life Orb/Leftovers
EVs: 252 Atk, 252 HP, 4 Def
Nature: Adamant(+Atk/-SpAtk) or Brave(+Atk/-Speed)
Overview: Super ultimate revenge killer. When it comes in, Fake Out basically gives me free damage, then I follow up with the move that will hurt the most. Mach Punch is a 90 power Fighting attack with Technician and STAB, and Fake Out/Quick Attack are 60. Life Orb is preferred, as it gives me more power, but leftovers is always an option since he's slightly bulky. Best used to come finish someone off, but I'm sure it's capable on it's own.



Also, I dunno what I'd wanna be. Probably a Mixape(Infernape that uses both Special and Physical).
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Post by Kilvas Tue Jan 19, 2010 7:32 pm

Oh, I got a feeling you were gonna say either Seaking or Charizard. Lol. But ok.

And nice Hitmontop, can't really add much to it. Wait, why have Quick Attack AND Mach punch? I don't see the point in that. Get rid of Quick Attack. I'd give it Ariel Ace like Zero did.
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Post by Fondos Aquila Tue Jan 19, 2010 7:48 pm

OH FUCK YEAH. SEAKING. MAKE ME SEAKING.

Also, my Hitmontop is a priority Hitmontop. The idea is to completely bypass it's mediocre speed(and all other Pokemon's speed, for that matter) to attack first. This makes it one of the best finishers/revenge killers because it will ALWAYS go before the enemy that killed my last pokemon. Example: You switch in a Roserade on my Gyarados that used Waterfall, only doing about 2/5 of your HP. you KO next turn with a critical Energy Ball. Hitmontop comes in, uses Fake Out, taking a huge chunk of your HP, and just barely short of a KO. Next turn, Mach Punch/Quick Attack. Winnar.
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Post by Kilvas Tue Jan 19, 2010 7:53 pm

Pokemastr Lettuc wrote:OH FUCK YEAH. SEAKING. MAKE ME SEAKING.

Also, my Hitmontop is a priority Hitmontop. The idea is to completely bypass it's mediocre speed(and all other Pokemon's speed, for that matter) to attack first. This makes it one of the best finishers/revenge killers because it will ALWAYS go before the enemy that killed my last pokemon. Example: You switch in a Roserade on my Gyarados that used Waterfall, only doing about 2/5 of your HP. you KO next turn with a critical Energy Ball. Hitmontop comes in, uses Fake Out, taking a huge chunk of your HP, and just barely short of a KO. Next turn, Mach Punch/Quick Attack. Winnar.
K, Seaking it is. Lol.

I understand that. But couldn't you use the move slot for something else? It just seems kinda wasteful to me to have 2 moves that do the same thing, one of then even gets STAB.
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Post by Fondos Aquila Tue Jan 19, 2010 8:13 pm

It's for coverage. Let's me hit Flying/Poison. Though, I might go with Bullet punch instead of Quick Attack, but I'm afraid of being stuck by pokemon like Tentacruel n Zapdos. The only pokemon that resist Normal are Rock, Steel, and Ghost. Mach Punch grabs two of those for super effective, and Sucker Punch grabs the Ghosts. Quick Attack can hit the Flying/Poisons that Mach Punch doesn't.
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Post by Kilvas Tue Jan 19, 2010 9:19 pm

Pokemaster Desu wrote:It's for coverage. Let's me hit Flying/Poison. Though, I might go with Bullet punch instead of Quick Attack, but I'm afraid of being stuck by pokemon like Tentacruel n Zapdos. The only pokemon that resist Normal are Rock, Steel, and Ghost. Mach Punch grabs two of those for super effective, and Sucker Punch grabs the Ghosts. Quick Attack can hit the Flying/Poisons that Mach Punch doesn't.
Well not every pokemon's gonna cover/counter everything. But I see your point.
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Post by Fondos Aquila Tue Jan 19, 2010 9:29 pm

This Hitmontop IS meant to hit everything for neutral though, so it kills weakened foes.
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Post by Kilvas Wed Jan 20, 2010 12:12 am

Ah, I see.

Also, question. If Charizard used Dig, would Earthquake hit it underground? Is it like Roost?
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Post by Fondos Aquila Wed Jan 20, 2010 9:13 am

He wouldn't. But dig/fly/dive are generally bad options in competitive...
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